![]() ![]() I think this works surprisingly well, even though it may be a some expansions away from feeling as “historical” as it did with EU2. Everything must work so that the 18th century feels like the Age of Empires, whether the player spent the last 300 years being Oman, or France. ![]() On the other hand, it is also a huge challenge for the developers, because all of a sudden the big secular trends of the early modern age must be made to unfold on their own, and withstand player influence in the most unpredictable places. In general, that is of course a splendid idea, using events to drive history forwards is using a very heavy hand and inevitably players might feel constrained by things they can’t change (apart from being able to predict what’s going to happen, which might get boring). ![]() I understand that between EUs 2 and 3 there was a big change from shaping history by events to something more fluid, parameter-based. So all I’m saying here is heavily clouded by my own preferences and might not matter a whole lot to many others around here. Sadly, I don’t have a lot of time to play anymore (pesky real life, again!), so it took me from November 2009 until now to get a few campaigns done and slowly start moving on to other games. Somehow, life got in the way until I picked up EU3 along with HTTT a bit more than a year ago. A word of introduction to start with: I was once a determined EU1 and EU2 player with many, many hours under my belt. ![]()
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